Month: June 2021

By Dom Peppiatt21 June 2021 14:47 GMT Development staff from Double Fine that have worked on Psychonauts 2 say that the game has been developed with “no crunch”. A senior producer from iconic development studio Double Fine has stated that the game has been developed with no laborious over-time from its employees, adding another company
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Forspoken, formerly under development with the working title ‘Project Athia’, is a new action RPG from Square Enix that sees players taking on the role of Frey Holland (played by Ella Balinska), a fairly ordinary young woman who must harness her magical abilities to survive in a fantastical and dangerous land called Athia.  According to
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And that’s a wrap! Thank you for joining us today for Xbox Games Showcase: Extended, hosted by Kinda Funny Xcast’s and Gamertag Radio’s, Parris Lilly. Today we shared a variety of updates and conversations with developers from studios like Double Fine, Obsidian, Ninja Theory, Playground Games, and Rare, along with many of our talented dev
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Chivalry 2 reviewed by Leana Hafer on PC. Also available on Xbox and PlayStation. I am having a ton of fun with Chivalry 2. The maps, outside of a few balance issues, are a total blast – everything from the shining armor to the soaring castle walls looks great and there are  a huge range
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Stranger of Paradise: Final Fantasy Origin’s concept is based on Final Fantasy 1, but is a story all its own. Speaking in an interview with Weekly Famitsu, Stranger of Paradise: Final Fantasy Origin’s creative producer Tetsuya Nomura, producer Jin Hujiwara, and director Daisuke Inoue spoke about the game, and how it’s using the original Final Fantasy as
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The word ‘Metroidvania’ might rub some core gamers the wrong way, but it’s a useful catch-all to describe a very specific type of game experience. Combining elements from both the Metroid series and Koji Igarashi-produced Castlevania titles, this broad platforming genre has you using an ever-growing skill set to open up new paths across an
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Sony Interactive Entertainment CEO, Jim Ryan, has said that building and nurturing creative and talented development teams goes beyond “throwing money” at them. Speaking to Stephen Totilo of Axios, Ryan said that it’s important to give developers the freedom to be creative and take risks. He quoted the example of Sucker Punch Productions’ Ghost of
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